Infinitode 2 news
Many fixes, Splash buffed, faster mining. - Splash tower now deals 30% more damage - Added self-testing mechanism (see details below) - Double mining speed after wave calls (see details below) - Ball lightning ability cooldown reduced to 5s - Added music for level 5.1 - Many bugs fixed (mostly synchronization bugs that did harm to leaderboards) Self-testing (Settings -> Advanced -> Self debug): Runs each game frame twice - first as usual and then in local headless server. If anything differs (for example, direction of some projectile is not the same in both environments) game crashes and sends a bug report with details to the developer (don't be afraid of crashes, most things are already fixed). If you run a game with "Self debug" turned on and game didn't crash, you can be 100% sure your score will be the same in leaderboard. Please turn it on to help development. It requires more calculations and can lead to lower FPS. Also if you have issues with "Self debug" mode please just it off and contact the developer. Double mining speed (Players on Reddit asked for this feature): Each time wave is called early, all miners get double mining / installation speed. Duration of double speed effect depends on time saved by wave calls. For example, if you call a wave 10 seconds earlier, all your miners will get double mining speed for the next 10 seconds.
Infiar resource, new levels and boss. - Minigun loses 33% speed instead of 50% on new target - Increased Windstorm ability effect - New boss - Mobchain - New ability - LOIC - Added subtitles to the latest levels - Levels 4.8, 5.1 - Bonus effects added to level 1.8 quests - Bug fixed: when restarting the game on the user map, no abilities were shown - Added the last resource - Infiar! - Other bug fixes
Fixes. - Attempt to fix game crash when miner is built - Changed music on level 4.2 - More Papers and Resources for video ads - Fixes in Spanish i18n - Fixed UI for new localizations - Bug fixes
Bug fixes. If you didn't receive items for a purchase (except Double Gain - it should work fine after the update), please forward your payment receipts from Google to firstname.lastname@example.org
New levels, Tesla and Venom towers, Spanish i18n. - UI fixes - FIxed lags when returning to the main menu - Added bonus effects to the Story Line researches - Spanish localization - Added 6 new levels (4.2-4.7) - Tesla and Venom towers available - Bug fixes
New localizations, bug fixes and daily quests. - Many new daily quests - Subtitles for levels 3.7, 3.8 and 4.1 - Minigun tower loses half of its attack speed if target is changed - Game was prepared for localization into different languages - Added Russian localization (more coming soon) - Fixed: real abilities were spent on games of daily quests - Bug fixes and performance improvements
New daily quests, bug fixes. - Daily quests now have daily leader boards with rewards - Fighter enemies became weaker - Many bug fixes, performance improvements - Leader boards will be reset for the last time, nothing will be cleared after the release - Added 4,000 more player slots for the Public Beta Test
Progress may be lost, tap here for info! Warning! This update uses new data format to store saved games. First thing to do after the update: 1. Go to account screen 2. Load your last saved game from cloud In case if your cloud save became broken: 1. Go to account screen 2. Tap on "Lost progress?" under cloud saves 3. Select date to restore your progress to 4. Say "no" to "Saved game on the Cloud was updated..." as it will load broken cloud save again Please note: progress is restored from your replays. "Restre progress" menu shows only last 10 replays. If you did not have Internet connection / was not signed in it will not be possible to restore your progress. In case you played more than 10 times with broken progress and all dates contain broken data, email me. If you are not able to restore your progress, don't get angry and please remember that game is in Beta test stage and there was no guarantee that data will not be lost. - Greatly reduced network and disk space usage of saved games and replays - Fixed Blast tower - Cloud saves can now be deleted - Added "fingerprints" of game state, greatly helps to find desynchronization bugs (for better games validation & bug free multiplayer modes in future). Replays will use more disk space and network traffic, can be disabled in Settings -> Advanced. - Bonus of Power Platform is now shown as 110% / 125% instead of 10% / 25% (just like other bonuses) - Links to previous researches on the Researches screen are painted in red if requirement is not met - Fixed Tower / Miner upgrade button (did not show effects of upgrade if button was pressed once before turned inactive) - Fixed Leader boards, current player has different color. Top 200 players shown - Whole Researches tree is visible from the beginning but without descriptions - Other bug fixes and performance improvements
Longer and easier games, performance optimization. - Early waves became 1-4% easier, higher waves became MUCH easier (= more defeated waves = more items for each game) - Different types of enemies can now begin and end to appear on certain waves. Fast enemies appear on Level 3.8 only on waves 1-50. Stage 4 & 5 will have many different enemies that replace each other depending on the wave - Added Enemy Waves Timeline to the level menu, now it is possible to view which types of enemies will appear on certain waves - Performance greatly improved for game saves (no more freezes on each 5th wave) - Bug fixes
Bug fixes. - Fixed some bugs - Rewarding ad button at the Game Over screen Ads are back, please do not abuse them. Tap on ad only if you are interested in its contents. Yes, taps on ads give more profit than views but don't try to help me in this way because the second ban from Google may be permanent and I'll be forced to add third party ad providers (time wasted + app will become unreasonably heavyweight). Game will not allow more than 1 ad / 2 minutes and 7 ads / 1 hour. If you want to cheat items, use any other way but don't touch ads.